Time Machine
作者: Joel Yliluoma



這段視頻是利用POV-Ray的製作。它只需要以下469个字節的代碼。

靜止圖像

視頻幀 #1 | 視頻幀 #103

背景資料

此視頻是其一部分與光線追踪比賽(SCC5)。这场比赛原本是由Paul·Bourke2008进行。這是一個新的渲染使用的原版的源代碼。但有一些小的更改代碼,為了POV-Ray 3.7解析。

作家的評論

My first idea for this submission was as follows: "a light sparkling show with an object in center and some bits circling it". I wrote that into a file, and then began writing povray code. For the center object, I thought of making a crystal cluster, as in one you might find in a mine, mineral crystals. I decided to construct it from boxes merged together in an angular construction, created with a loop. As for texture and other properties, I had just one thought: It must shine a lot of light. So I made it slightly transparent, put an emissive media in it, put a light source in the center, and even put a haze-like thing over it to add a HDRI-like light gloss effect. I wanted to preserve some details in it, so eventually I ended up moving the lightsource outside though. After the center object was done, I decided to use the same engine that created the center object (function Y), for creating the circling bits. I experimented a lot with what the bits should look like, and through trial I settled on the semi transparent cubes that look like rose petals. For motion, the original idea was to make everything revolve around. After some experimentation, I found that constant revolution would be too dizzying, because there's just 100 frames and if I want a complete loop, it must rotate fast. So I made them rock back and forth. Same for the center bit. In the center bit, I introduced three different levels of motion, and after experimenting, it reminded me of a time machine so that's how this animation got its name.

元數據

作者:Joel Yliluoma
作者我網站:bisqwit.iki.fi/
應用編號:qwoaqw
源代碼的大小:469 Bytes
原來頁面:SCC5
源代碼: |

渲染過程

視頻幀: 200
像素: 384 000 000
射線: 110 501 406 400
處理器秒: 616 772

鏈接

專輯 | 更多POV-Ray東西 | POV-Ray的正式網站 | GIF
#Povray #动画 #時光機器 # #迴轉 #循環 #科幻 #介質 #set-merge #並集 # # #granite-pattern #512 #SCC5 #視頻 #短碼 #Joel-Yliluoma #渲染 #光線追蹤 #POV-Ray #長方體 #代碼