Time Machine 作者: Joel Yliluoma
這段視頻是利用POV-Ray的製作。它只需要以下469个字節的代碼。
靜止圖像
視頻幀 #1 | 視頻幀 #103背景資料
此視頻是其一部分與光線追踪比賽(SCC5)。这场比赛原本是由Paul·Bourke2008进行。這是一個新的渲染使用的原版的源代碼。但有一些小的更改代碼,為了POV-Ray 3.7解析。
作家的評論
My first idea for this submission was as follows: "a light sparkling show with an object in center and some bits circling it". I wrote that into a file, and then began writing povray code. For the center object, I thought of making a crystal cluster, as in one you might find in a mine, mineral crystals. I decided to construct it from boxes merged together in an angular construction, created with a loop. As for texture and other properties, I had just one thought: It must shine a lot of light. So I made it slightly transparent, put an emissive media in it, put a light source in the center, and even put a haze-like thing over it to add a HDRI-like light gloss effect. I wanted to preserve some details in it, so eventually I ended up moving the lightsource outside though. After the center object was done, I decided to use the same engine that created the center object (function Y), for creating the circling bits. I experimented a lot with what the bits should look like, and through trial I settled on the semi transparent cubes that look like rose petals. For motion, the original idea was to make everything revolve around. After some experimentation, I found that constant revolution would be too dizzying, because there's just 100 frames and if I want a complete loop, it must rotate fast. So I made them rock back and forth. Same for the center bit. In the center bit, I introduced three different levels of motion, and after experimenting, it reminded me of a time machine so that's how this animation got its name.
元數據
作者: | Joel Yliluoma |
作者我網站: | bisqwit.iki.fi/ |
應用編號: | qwoaqw |
源代碼的大小: | 469 Bytes |
原來頁面: | SCC5 |
源代碼: | 長 | 短 |
渲染過程
視頻幀: | 200 |
像素: | 384 000 000 |
射線: | 110 501 406 400 |
處理器秒: | 616 772 |