Woven Sines - v1
Woven Sines, by Michael Scharrer, rendered with POV-Ray. A simple weave based on the sine function. It is implemented as a blob with many small spheres instead of a sphere-sweep to create a smooth fusion effect at the various intersections. However, this also leads to a sweep with non-uniform thickness. There is a newer version availible. This is version 1 out of 2.
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