Whirlpool
by Alex Kluchikov



This video was produced by rendering the following 489 bytes of code with POV-Ray:

Still Images

Frame #5 | Frame #117

About

This Video is part of the POV-Ray Short Code Contest #5 which was originally published by Paul Bourke in 2008. This page shows a new re-rendering of the original POV-Ray source code at a higher resolution, although here and there some miniscule syntactic changes had to be made to the code in order to get POV-Ray 3.7 to parse it.

Author's Comment

All wavy water effect is made by normal, the real form of the object itself is quite simple, just lathe of one segment Bezier curve. Better rendered if alpha is off. (seems to be a feature of POV-Ray 3.6.1 -- if alpha is on then phong highlight is clamped and looks not as bright as when alpha is off)

Metadata

SCC Awardhonourable mention
Author:Alex Kluchikov
Author's Website:aklk.com.ua/
Submission ID:wsckip
Source Filesize:489 Bytes
Source Page:SCC5
Source Code:long | short

Render Process

Frames: 120
Pixels: 230 400 000
Rays:1 521 780 930
CPU-Seconds:8 162

Links

Entire Collection | even more POV-Ray related things | official POV-Ray website
#Povray #animation #whirlpool #spiral #sucked-in #water #ocean #waves #lathe #function-pattern #granite-pattern #512 #SCC5 #video #short-code #Alex-Kluchikov #rendered #raytracing #POV-Ray #code