///////////////////////////////////////////// // // ~~ [ Liquid Fire ] ~~ // version 1 out of 2 // // by Michael Scharrer // https://mscharrer.net // // CC-BY-4.0 license // https://creativecommons.org/licenses/by/4.0/ // ///////////////////////////////////////////// #version 3.7; camera{ right 0.65 * x * image_width / image_height up 0.65 * y location <0,0,-2.2> look_at 0 } plane { z 0 hollow pigment { spherical color_map { [0.0 rgb <0,0,0.002>] [0.5 rgb <0.1,0,0>] [1.0 rgb <0.3,0,0>] } scale <1.6,1,1> } translate 0.1 * z } //simple julia fractal plane{ z 0 hollow pigment{ julia <0.353, 0.288>, 2048 interior 1, 1 color_map { [0.0 rgbt <0,0,0,1>] [0.1 rgbt <0,0,0,1>] [0.2 rgb <1,0,0>] [0.4 rgb <1,1,0>] [1.0 rgb 1] //[1 rgb 0] } } finish { ambient 1 } rotate <0,0,90> } //bright flash in the middle sphere{ <0,0,0> 1.2 hollow no_shadow no_reflection pigment{ rgbf 1} interior{ media{ emission 10 absorption 0.5 density{ spherical density_map{ [0.0 rgb 0] [0.3 rgb <0.001,0.001,0.002>] [0.6 rgb <0.3,0.3,0.7>] [0.7 rgb <0.9,0.9,1.1>] [1.0 rgb <2,2,4>] } } } } scale <0.25, 0.25, 0.2> translate -0.5*z } //fractal distortion plane{ z (-1) hollow interior { ior 1.7 } pigment { rgbt 1 } normal { granite 0.07 scale 0.5 } }