///////////////////////////////////////////// // // ~~ [ Blueprints ] ~~ // version 2 out of 2 // // by Michael Scharrer // https://mscharrer.net // // CC-BY-4.0 license // https://creativecommons.org/licenses/by/4.0/ // ///////////////////////////////////////////// #version 3.7; global_settings { assumed_gamma 1 } camera{ right x*image_width/image_height location <0,0,0> look_at <0,0,1> } //distortion filter plane { z 0.1 hollow pigment { rgbt 1 } normal { granite 0.005 scale 0.003 } interior { ior 1.5 } } //cell volume sphere{ 0 1 hollow pigment { rgbf 1 } interior { media { emission 1.8 density { spherical color_map { [0.0 rgb 0 ] [0.1 rgb 0 ] [0.5 rgb <.4,.4,.3> ] [0.6 rgb <.6,.6,.7> ] [1.0 rgb <.9,.9,1.4> ] } turbulence 0.2 lambda 5 } density{ crackle metric 19.000 offset 0.571 color_map { [0.19 rgb 0] [0.20 rgb 4] [0.21 rgb 0] } turbulence 0.01 lambda 6 scale 0.15 scale x / 1.4 + y + z rotate 30 } } } scale 1.4 * x + y + z translate 2.1 * z } //background plane { z 10 hollow pigment { crackle metric 19.000 offset 0.571 color_map { [0.18 rgb 0] [0.20 rgb <.06,.05,.04>] [0.22 rgb 0] } turbulence 0.1 octaves 6 lambda 4 scale 0.6 scale x / 1.4 + y + z rotate 62 translate 10 } }